Northwood Retail Northwood Retail Earley, Reading
A studio workbench after hours with an open notebook, keyboard and mid-tower case, lit by a single warm lamp

Open line — a person reads every message

Reach the Northwood Retail studio

Email [email protected] or write to 3 Victoria Place, Earley, Reading. No portal, no ticket queue — messages land with the studio and get read by a person.

Getting in touch

Two routes, one address, no queue

This page explains how to get in touch with Northwood Retail and what kinds of messages the studio can respond to. The two direct routes are email at [email protected] and post to 3 Victoria Place, Earley, Reading, England. There is no support portal and no ticket queue — messages go to the studio and a person reads them.

Timing varies with what is in the build schedule, but a short, clear message about a specific game, tool or listing is the one that comes back fastest, because it is the easiest to answer well. Nothing on this page is automated: a reply from us means someone sat down and wrote it.

A parts tray of small fasteners beside a soldering iron resting in its cradle on a workbench

Before you write

Read what lands well

A message that names the project or tool, and says what you need to know, is the one that gets a useful answer. Both columns below are honest about where the studio's help starts and stops.

What the studio can help with

  • Questions about our PC games and their current development stages.
  • The desktop applications — what a tool does and whether it fits your setup.
  • Errors on the site, and we would genuinely rather know than not.
  • General questions about game development, our process, or how a project moved from prototype to release.

What we cannot respond to

Some messages fall outside what a small studio can handle. If your message fits one of these, it will likely go unanswered.

  • Reviews or feedback on other people's games and projects.
  • Unsolicited business proposals, investor pitches or advertising requests.
  • Technical support for software we did not build.
  • Unreleased project details — we do not hold those back case by case, they simply are not shared.
  • Questions about a project we have not started.

Routes in detail

Email first, post if it needs to be on paper

The fastest route

Email: the fastest route

Send anything time-sensitive to [email protected]. Game questions, tool questions, corrections to a listing, or a project enquiry all work through the same address. Include the specific project or tool name if your message is about one of them, because that helps the reply land accurately.

We read every message that arrives. A short, clear email gets a faster and more useful response than a long one with the question buried inside it.

A good subject line

Game — development stage question Tool — does it fit my setup Listing correction Bug report

On paper

Post: the studio address

Northwood Retail
3 Victoria Place
Earley, Reading
England

Post is slower by nature, and for most enquiries email will get you an answer sooner. It is still a real route. If you are sending something that needs to be on paper, this is where it goes. Include a return address if you would like a written response, and give it time.

Replies

When to expect a reply

Replies come from the studio directly, and timing depends on how much is going on with the projects. A clear message about a specific game or tool usually gets a faster response than a broad enquiry, because it is easier to answer well.

If several days have passed without a reply, resending the same email is fine. We would rather get a duplicate than miss a genuine question. The studio does not run an automated acknowledgement system, so a reply from us means a person wrote it.

Studio hours: Monday to Friday, 09:00–18:00

How we build

The same hand-off every project makes

A question about process is a fair question. This is the relay each of our projects runs through, and it is the shape most studio questions land against.

  1. Paper

    The idea arrives on paper first — a state machine, a rule set, a small table of numbers. If it cannot be written down plainly, it does not become a game.

  2. Prototype

    A rough build, in the state it needs to be to be judged — not prettier than the idea, not more finished than the question being asked of it.

  3. Playtest

    Hands on it, with a written copy of what worked and what did not. A playtest that does not change the build did not do its job.

  4. Build

    The shipped version — PC-first, handled on our own bench from the case up. A question about where a project sits on this line is easy to answer.

Close macro of a soldering iron in its cradle with its heat-scarred plate on a workbench, lit by one warm lamp

Reporting a problem

If the site is wrong, tell us

A site that claims accuracy has to fix it when it slips. Corrections get priority over a general enquiry, because they are quick to act on and they matter to readers arriving after you.

What to include

The page and what you expected

Name the page and say what you expected to see instead. A project listed at the wrong development stage, a tool description that does not match what the software does, or a broken link are all things we would rather hear about once than leave quietly wrong.

Tool bugs

Your Windows version and what happened

Bugs in our desktop tools go to the same address. Include your Windows version and a short description of what happened — the steps that led to it, and what you saw. A screenshot without a description is harder to place than plain words.

What happens next

We fix it and say so

Corrections and bug reports are prioritised ahead of general enquiries. When a fix lands, we reply from the studio. If the fix is not coming soon, you will get a plain answer about that too, rather than silence.

Straight answers

The four questions the studio gets asked most

What is the studio email address?
[email protected]. That address is checked during studio hours, Monday to Friday.
Can I visit the studio in person?
The studio operates from 3 Victoria Place, Earley, Reading. It is not set up for drop-in visits, so use email or post instead. Visit enquiries sent by email tend to come back with a useful answer.
Will you review my game or app?
No. The studio does not provide feedback on external projects. That is not a judgement on them — it is a question of where a small studio's hours go.
How long does a reply take?
It varies with the project schedule. A clear message about a specific game or tool is usually easier to answer, so it tends to come back sooner. A resend after several quiet days is welcome.

The address

Where the studio is set

Northwood Retail
3 Victoria Place
Earley, Reading
England, United Kingdom
Telephone
+44 118 448 4293
Studio hours
Mon–Fri, 09:00–18:00

Drop-in visits are not possible, but the address is genuine and post is read. Earley sits just south of Reading town centre, a short way from the M4, if you are placing us on the map.

Northwood Retail, 3 Victoria Place, Earley, Reading, England. Email remains the fastest route — the map is here so you can place the studio, not so you can turn up.

One last route

Write to the studio

Email is the fastest route, and the address is the same for everything — game questions, tool questions, listing corrections and project enquiries. Post works too when something needs to be on paper.

Email

[email protected]

Read during studio hours, Monday to Friday. A person writes the reply.

Post

Northwood Retail
3 Victoria Place
Earley, Reading
England

Northwood Retail is an independent game studio in Earley, Reading, England, building PC-first games and small desktop applications.